Share Email Print

Proceedings Paper

Area-delay trade-offs of texture decompressors for a graphics processing unit
Author(s): Emilio Novoa Súñer; Pablo Ituero; Marisa López-Vallejo
Format Member Price Non-Member Price
PDF $17.00 $21.00

Paper Abstract

Graphics Processing Units have become a booster for the microelectronics industry. However, due to intellectual property issues, there is a serious lack of information on implementation details of the hardware architecture that is behind GPUs. For instance, the way texture is handled and decompressed in a GPU to reduce bandwidth usage has never been dealt with in depth from a hardware point of view. This work addresses a comparative study on the hardware implementation of different texture decompression algorithms for both conventional (PCs and video game consoles) and mobile platforms. Circuit synthesis is performed targeting both a reconfigurable hardware platform and a 90nm standard cell library. Area-delay trade-offs have been extensively analyzed, which allows us to compare the complexity of decompressors and thus determine suitability of algorithms for systems with limited hardware resources.

Paper Details

Date Published: 3 May 2011
PDF: 8 pages
Proc. SPIE 8067, VLSI Circuits and Systems V, 80670N (3 May 2011); doi: 10.1117/12.886929
Show Author Affiliations
Emilio Novoa Súñer, Univ. Politécnica de Madrid (Spain)
Pablo Ituero, Univ. Politécnica de Madrid (Spain)
Marisa López-Vallejo, Univ. Politécnica de Madrid (Spain)

Published in SPIE Proceedings Vol. 8067:
VLSI Circuits and Systems V
Teresa Riesgo; Eduardo de la Torre-Arnanz, Editor(s)

© SPIE. Terms of Use
Back to Top
Sign in to read the full article
Create a free SPIE account to get access to
premium articles and original research
Forgot your username?