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Proceedings Paper

Digital stereoscopic convergence where video games and movies for the home user meet
Author(s): Ethan Schur
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Paper Abstract

Today there is a proliferation of stereoscopic 3D display devices, 3D content, and 3D enabled video games. As we in the S-3D community bring stereoscopic 3D to the home user we have a real opportunity of using stereoscopic 3D to bridge the gap between exciting immersive games and home movies. But to do this, we cannot limit ourselves to current conceptions of gaming and movies. We need, for example, to imagine a movie that is fully rendered using avatars in a stereoscopic game environment. Or perhaps to imagine a pervasive drama where viewers can play too and become an essential part of the drama - whether at home or on the go on a mobile platform. Stereoscopic 3D is the "glue" that will bind these video and movie concepts together. As users feel more immersed, the lines between current media will blur. This means that we have the opportunity to shape the way that we, as humans, view and interact with each other, our surroundings and our most fundamental art forms. The goal of this paper is to stimulate conversation and further development on expanding the current gaming and home theatre infrastructures to support greatly-enhanced experiential entertainment.

Paper Details

Date Published: 17 February 2009
PDF: 6 pages
Proc. SPIE 7237, Stereoscopic Displays and Applications XX, 72370E (17 February 2009); doi: 10.1117/12.807237
Show Author Affiliations
Ethan Schur, TDVision Sytems, Inc. (United States)

Published in SPIE Proceedings Vol. 7237:
Stereoscopic Displays and Applications XX
Andrew J. Woods; Nicolas S. Holliman; John O. Merritt, Editor(s)

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