Share Email Print

Proceedings Paper

Shape from texture using continuous wavelet transform
Author(s): Hartmut Fuehr; Wen-Liang Hwang; Bruno Torresani
Format Member Price Non-Member Price
PDF $17.00 $21.00

Paper Abstract

We give an algorithm for the estimation of the orientation of a planar surface with a homogeneous texture, viewed under perspective projection. We follow the two step procedure which is usually employed for this type of problem: First, a set of local distortion matrices is estimated - here we use wavelets -, then we determine the surface orientation which best fits the local distortions. In both parts the techniques we use are original.

Paper Details

Date Published: 4 December 2000
PDF: 15 pages
Proc. SPIE 4119, Wavelet Applications in Signal and Image Processing VIII, (4 December 2000); doi: 10.1117/12.408668
Show Author Affiliations
Hartmut Fuehr, Technische Univ. Muenchen (Germany)
Wen-Liang Hwang, Institute of Information Science (Taiwan)
Bruno Torresani, Univ. de Provence (France)

Published in SPIE Proceedings Vol. 4119:
Wavelet Applications in Signal and Image Processing VIII
Akram Aldroubi; Andrew F. Laine; Michael A. Unser, Editor(s)

© SPIE. Terms of Use
Back to Top
Sign in to read the full article
Create a free SPIE account to get access to
premium articles and original research
Forgot your username?