Share Email Print
cover

Proceedings Paper

Stereoscopic augmented reality with pseudo-realistic global illumination effects
Format Member Price Non-Member Price
PDF $17.00 $21.00

Paper Abstract

Recently, augmented reality has become very popular and has appeared in our daily life with gaming, guiding systems or mobile phone applications. However, inserting object in such a way their appearance seems natural is still an issue, especially in an unknown environment. This paper presents a framework that demonstrates the capabilities of Kinect for convincing augmented reality in an unknown environment. Rather than pre-computing a reconstruction of the scene like proposed by most of the previous method, we propose a dynamic capture of the scene that allows adapting to live changes of the environment. Our approach, based on the update of an environment map, can also detect the position of the light sources. Combining information from the environment map, the light sources and the camera tracking, we can display virtual objects using stereoscopic devices with global illumination effects such as diffuse and mirror reflections, refractions and shadows in real time.

Paper Details

Date Published: 6 March 2014
PDF: 14 pages
Proc. SPIE 9011, Stereoscopic Displays and Applications XXV, 90111W (6 March 2014); doi: 10.1117/12.2039280
Show Author Affiliations
Francois de Sorbier, Keio Univ. (Japan)
Hideo Saito, Keio Univ. (Japan)


Published in SPIE Proceedings Vol. 9011:
Stereoscopic Displays and Applications XXV
Andrew J. Woods; Nicolas S. Holliman; Gregg E. Favalora, Editor(s)

© SPIE. Terms of Use
Back to Top
PREMIUM CONTENT
Sign in to read the full article
Create a free SPIE account to get access to
premium articles and original research
Forgot your username?
close_icon_gray