Share Email Print

Proceedings Paper

Perception and annoyance of crosstalk in stereoscopic 3D projector systems
Author(s): Kun Wang; Börje Andrén; Mahir Hussain; Kjell Brunnström; Jesper Osterman
Format Member Price Non-Member Price
PDF $17.00 $21.00

Paper Abstract

Crosstalk is a cause of a major perceptual problem in the 3D display system shown itself mostly as ghosting. In this work we aimed at investigating how much perceived crosstalk that is acceptable for the end-users in movie type contents played by 3D projection systems. Two types of 3D projection systems (one system using active shutter glasses, and the other system using passive polarized glasses) were compared in the experiment. The study included an objective measurement of crosstalk in the 3D projection system and a subjective users’ experience of the visible distortions. The results shows that 10% can be considered as a crosstalk threshold for end-users not to be annoyed (MOS<3.5) by the distortions and thus acceptable. The distortions start to be perceived at about 3% crosstalk. The study found a linear relationship between perceived crosstalk and the amount of crosstalk. The perceived crosstalk also varies largely depending on the video contents.

Paper Details

Date Published: 6 March 2014
PDF: 6 pages
Proc. SPIE 9011, Stereoscopic Displays and Applications XXV, 901125 (6 March 2014); doi: 10.1117/12.2035719
Show Author Affiliations
Kun Wang, Acreo Swedish ICT AB (Sweden)
Mid Sweden Univ. (Sweden)
Börje Andrén, Acreo Swedish ICT AB (Sweden)
Mahir Hussain, Acreo Swedish ICT AB (Sweden)
Kjell Brunnström, Acreo Swedish ICT AB (Sweden)
Mid Sweden Univ. (Sweden)
Jesper Osterman, LC-Tec Displays AB (Sweden)

Published in SPIE Proceedings Vol. 9011:
Stereoscopic Displays and Applications XXV
Andrew J. Woods; Nicolas S. Holliman; Gregg E. Favalora, Editor(s)

© SPIE. Terms of Use
Back to Top
Sign in to read the full article
Create a free SPIE account to get access to
premium articles and original research
Forgot your username?