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Spie Press Book

3D Video Technologies: An Overview of Research Trends
Author(s): Levent Onural
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Book Description

This book provides a broad overview of research trends in 3D video and related technologies. The text was developed to meet the needs of a nontechnical reader group who desire to understand the issues, concerns, technical problems and their currently proposed solutions, and the interactions among different components of the entire 3DTV chain. Current state-of-the-art and research activities are presented, along with predicted research directions for the near, medium, and long term.

Book Details

Date Published: 4 January 2011
Pages: 116
ISBN: 9780819480972
Volume: PM196

Table of Contents
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Preface
Acknowledgment
Summary
1 Introduction
2 An Overview of 3D Imaging and Visualization Technologies
2.1 Stereoscopy
2.2 Autostereoscopic Viewing
2.3 Multiview Autostereoscopy
2.4 Integral Imaging
2.5 Holography
2.6 Volumetric 3D Display Devices
2.7 Comparative Assessment of 3D Imaging Techniques
3 State-of-the-Art in 3D Imaging, Delivery, and Display of 3D Content
3.1 The Need for Decoupling Capture and Display
3.2 State-of-the-art in 3D Video Capture
    3.2.1 Single-camera techniques
    3.2.2 Multicamera techniques
    3.2.3 Holographic capture devices
    3.2.4 Pattern projection techniques
    3.2.5 Time-of-flight techniques
3.3 State-of-the-art in 3D Representation Techniques
    3.3.1 Dense depth representation
    3.3.2 Surface-based representations
    3.3.3 Point-based representations
    3.3.4 Volumetric representations s
    3.3.5 Texture mapping
    3.3.6 Pseudo-3D representations
    3.3.7 Light field representations
    3.3.8 Object-based representations
    3.3.9 Standards for 3D scene representations
3.4 State-of-the-art in 3D Video Coding Techniques
    3.4.1 Stereoscopic video coding
    3.4.2 Multiview video coding
    3.4.3 Video plus depth
    3.4.4 3D mesh compression
    3.4.5 Multiple description coding
3.5 State-of-the-art in 3D Video Streaming Techniques
    3.5.1 Analog broadcast
    3.5.2 Digital broadcast
    3.5.3 3DTV over IP networks
    3.5.4 Streaming protocols
3.6 State-of-the-art in 3D Video Display Techniques
    3.6.1 Multiview displays
    3.6.2 Head-tracking displays
    3.6.3 Volumetric displays
    3.6.4 Holographic displays
    3.6.5 Signal processing issues associated with holographic displays
3.7 End-to-end 3DTV Systems
3.8 3D-Video-Related Communities and Events
4 Current Research Trends
4.1 3DTV
4.2 2020 3D Media: Spatial Sound and Vision
4.3 3DPHONE
4.4 MOBILE3D
4.5 Real 3D
4.6 MUTED and HELIUM3D
4.7 3D4YOU
4.8 3D Presence
4.9 VICTORY
4.10 i3DPost
5 The Future of 3D Media Related Research Trends
5.1 Near-term research activities
5.2 Medium-term Research Activities
5.3 Long-term Research Activities
5.4 Future Internet and 3D Media
5.5 Conclusion
Index

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